Summoning Cthulhu

A semi-cooperative dice and card game of cults, rituals, and inevitable betrayal set across New England.

Players must cooperate just long enough to complete the ritual, knowing only one cultist will be favored by Cthulhu.

In this semi-cooperative dice-and-card game, 1-6 cultists traverse New England to collect knowledge and relics to summon Cthulhu from the depths. Roll resource dice to complete and claim cards representing various elements from the Cthulhu Mythos. Resources include tomes, relics, coffee, madness, and elder signs.

Each turn, you will roll and assign the dice until you get your target card or run out of dice. But if you can’t fulfill a resource block, you must send a die to the dice grave.

The sea & stars are never safe, and neither is New England. Investigators and mystics stand in your way, preventing your progress and pushing you toward ruin. Time is short. Sanity is fragile. And the Great Dreamer stirs…

Will you succeed in Summoning Cthulhu, or will your sanity be torn apart by the very forces you seek to unleash?

Available soon in The Arcanum Emporium

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